Jo_Ann

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Everything posted by Jo_Ann

  1. MikeMike, You need to not hi-jack someone else's thread. Stick with your original thread to ask questions about your terrain. Post the plan file (NOT a PDF or jpeg), and use the text tool (on the plan) to show what elevation you want, and where. Someone might be able to help, then. Otherwise, it is just goose-guesses.
  2. Haven't we already been down this road before? Open the 'ROOM' dbx and DELETE the wall covering. If you still want the textured wall covering on that 1 wall, open the WALL and select the wall covering, and paint it. You also still have the textured wall covering set for all interior walls in the default settings.
  3. Jo_Ann

    Polyline Holes

    You need to notice, that the reference page says "Many polylines", NOT "All polylines". The polyline 'hole' works as described if it is set into a 'terrain feature'. Useful on the exterior, but can't be displayed inside a building. For a ceiling treatment, you would need to use soffits or a custom countertop (depending on the shape that you need). It's more work, but it is what it is.
  4. You should already know by now, that you need to post the current PLAN file, too.
  5. Does Pro 2015 have the custom backsplash tool? Not much to explain. The edge of the backsplash is shown highlighted, and then shaped (using the break-line tool and change arc tool).
  6. New revelation... I discovered that if you move both porch gable walls (frame only walls) outward to align with the exterior house walls, then the unwanted roof goes away ('rebuild roof' turned on).
  7. As Eric said, it is the wacky 'frame only' walls causing the problem. I tried adding the insulation as suggested, but it did not correct the roof problem? I think you should use a 'railing' wall, tailored to look like your screened wall. Then add a hinged glass door, tailored to look like your screened windows, with the door swing closed. This makes the unwanted roof go away (rebuild roof), and rebuilding the foundation also makes those wall warnings go away. Example below.
  8. If you have made the shower enclosure into a 'room', then open the shower 'room' dialog box, and set the stem wall top (C) to -3". Sheesh!
  9. Open the porch room dialog, and put a check mark in 'use soffit surface for ceiling'.
  10. As solver says, you still have not clearly stated what you want to do. Maybe this knowledge base article will help. https://www.homedesignersoftware.com/support/article/KB-00718/modeling-a-sloping-terrain-for-a-walk-out-basement.html Also, stairs are drawn from the lower level UP to the higher level, not vice versa.
  11. I still don't understand what you are trying to do, or what you are having a problem with.
  12. Maybe you should post a jpeg of the floor plan, showing the window and it's dimensions.
  13. You are mistaken. It works as I said, all the way back to Home Designer Suite 7. I know this because I tried it.
  14. As Solver said, questions belong in Q&A. With the program open, click on 'EDIT' on the toolbar. Down at the bottom of the selection, click on 'preferences' > 'video card status', and take a snippet of that information and post it.
  15. Place the bow window in the plan. When you have resized it correctly, select it. Then hit the 'tab' key. Then hit 'Ctrl + e' and the window should open. Changing it's attributes here, will change all 5 windows.
  16. I think that the quality of the 3D render was already headed south with the 2018 versions. Compare these 2 renders: Left is HDA10 final view with shadows. Right is HDA2018 with reflections,shadows, and edge smoothing all checked...bloom is unchecked. In the 2018 version, the lines of the cabinets, appliances, and furniture are all blurred. Doesn't matter if edge smoothing is turned off. The stool seats have no reflection, either. Which render would you rather have? When you upgrade to a newer version from an older version, wouldn't you expect it to be better?
  17. I recently noticed an abnormality with the display of some textures in the 2018 versions. I think that most users expect a decent 3d render. What's going on?
  18. Now that you have the vaulted ceiling fixed, look at the front and back attic walls of the gable...they are NOT 'aligned with the floor below'. Then look at those 4 large triangular windows...they are set as triple casement instead of 'fixed glass'. You might want to take a look at the framing overview now, and see how it changed with the added ceiling planes. Then there's the basement. Yikes. The very FIRST thing you should do right now (and it was mentioned before) is to DELETE the 'out there in space' railing wall to the front right of the house. It is causing your 3d orbital camera to malfunction. Zoom the floor plan way out (1st floor) and you will see a tiny black speck. Select and DELETE.
  19. If you intend to continue modifying the plan, then you need to keep 'auto build' roof turned on. I would build those window 'rooms' using the invisible 'divider wall', and then leave them there, and also leave those 'rooms' set to the finished ceiling height. The rest of floor 2 needs to be left at the lowered ceiling height. Hint: uncheck 'ceiling over this room' in all the remaining 2nd floor rooms, and this will allow you to view the rooms with the camera. The roof can rebuild over and over again (as you modify the plan) and will not change the way the 2nd floor appears. Remember when you begin to build the garage, that you already have a 2nd floor. You just need to manually draw the walls over the 1st floor.
  20. Jo_Ann

    Textures

    That option does not appear in the Pro or HDA dialog.
  21. Jo_Ann

    Textures

    Any way around this? What's the solution? Many of the textures (stone included) are absolutely horrible.
  22. Jo_Ann

    Textures

    I noticed when looking at another user's file, (using HDA2018) how terrible his brick texture looked. So, I started a new plan, and drew a brick wall. I changed the default brick texture to Red Brick 4 (library, HDA2018), and the pic on the right is what it looked like. Terrible! I then imported red brick 4 (as a new material) from the HDA10 library, and put it on a wall (pic on the left). It looks just like it is supposed to (library preview image). Most of the other brick textures in the HDA2018 library look just as bad. Any guesses why?
  23. Correction: I think that you took a shortcut and right clicked on the 'dormer' windows, and chose 'gable over window/door', (instead of building dormer 'rooms' with higher ceiling heights). What Eric is suggesting, is the way it should be done.