solver

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Everything posted by solver

  1. Had this idea later last night. Select the 3 invisible walls that form the porch. Use Transform/Replicate to move them to the right 48". (could be any distance where the roof has room to build) Build the roof. You now have the hip roof over the porch. Select the 3 porch walls, and the 3 new roof planes, and using Transform/Replicate, move them back left 48". This will leave a triangle shaped hole in the main roof. You can select the main roof plane and simply drag the edges of the hole so they line up with the porch roof. You will need to do a bit of fixup where the dead valley is, and add the sloped roof. It's best to understand manual roofs as DJP shows, but for someone using the program for one house, I think letting it do the grunt work makes sense.
  2. solver

    Section Lines

    I just knew you were going to say that.
  3. solver

    Section Lines

    I'm accustomed to sections having an indicator line on a plan showing location and an identifier. Big Chief does this perfectly -- see image. Are we forced to do this manually somehow?
  4. Here is a "cheat" to do the roof like DJP. Open your plan. Save As some new name. Turn off the roof on the garage. (Because without it the porch roof will build correctly) Turn on roof for the porch. Build the roof to get a roof over the porch You now have the three roof planes for the hip roof over the porch. Select the 3 roof planes and copy them. Open your original plan. Paste > Paste Hold Position. This will place the 3 roof planes over the porch. Manually adjust the main roof as DJP showed in the video. Add the small roof plane to fix the dead valley.
  5. Did you ask the program to build the roof over the porch? I changed the ridge shingle color so the shapes would be easier to see.
  6. You may turn ceilings on or off in the Room Specification dialog, or just set the ceiling thickness to 0. I believe if you draw your trusses first, then build framing, standard framing will not be generated where the trusses are. You could also just turn off the display of the framing you do not wish to see.
  7. Post an image, or better, the plan. You may also be interested in a thread I started. https://hometalk.chiefarchitect.com/index.php?/topic/419-framing-not-showing-in-self-defined-wall/
  8. No need to manually draw anything. Framing is not displayed by default in 3D views. To see it, first tell the program to build the framing, then turn on the display of the framing you want to see. All views (3D, Plan, Section etc.) have individual settings for what to display. The program has built the house as it would be built in real life. The camera views are correct. If you do not want the gap, you will need to fill it in just as you would if building the house. Study Tools>Display Options. You may turn on or off the display of many things.
  9. One of the keys to using this software is thinking about how one thing could become another. A niche is basically a hole in a wall, with a back. A Pass-Through is the hole -- I believe you could use a window too, as a Pass-Through is the same thing, and a Soffit or in my case a Partition becomes the back. Windows (Pass-Through) can have round or arched heads. Learn the tools you have available. and think a bit outside the box.
  10. There is a 1-1/2" gap at the top of all the concrete walls. This gap is there for a 2x Sill -- see the image. Framing is not normally shown in these views, but I built framing and told it to display. I believe what you are seeing is normal.
  11. solver

    For vhehn462

    Here is your plan with most of the problems fixed. It also has a few changes, but I think you can safely start from this one if you wish.
  12. I think Jo_Ann had the best answer. The amazing, do it all soffit.
  13. If you have the slab tool available, then you can use it to create the countertop. Use a soffit to cover the back of the cabinets to provide a finished look. You can also make the top from soffits. I made this one thick and red so you could see it. Just needs to be droped down on top of the cabinets. The other image shows how the 3 soffits I used overlap. With PRO, I can also add a molding profile to the edge.
  14. Don't have an answer, but maybe a clue. I deleted and rebuilt your foundation and the image shows what was built. I created a structure with the same type of foundation and same wall type, and it shows as expected in framing and 3D views.
  15. Several ways to do this in PRO, not sure of Suite. In the Wall Specification dialog > Wall Covering you may apply materials. You might be able to define a new wall type with the appropriate materials and use it as needed. Some searching/reading of reference material should bring up additional details.
  16. solver

    For vhehn462

    Turning the gable to the side will give you a far bigger bonus room, and will help take the focus away from the garage.
  17. solver

    For vhehn462

    Checked your recent plan. The floor platforms are wrong. The images show floor 1, floor 2, and the third shows the 2 floors. It looks like you should have a basement, a first floor and a second floor for the bonus room. The porch should be defined with invisible walls, or a room divider, and set as a porch in the Room Specification dialog. Set the garage as a garage too. I don't see how you have been able to continue working with the plan as is. I would start by redrawing, getting your floor platforms correct.
  18. Are you in a 3D view? Works as you say when in plan view.
  19. Use a room divider or invisible wall to make the bay its own room, and you can adjust the ceiling height.
  20. If you build the house without the bay, build the foundation, then add the bay, I believe you will get what you want. There are surely other ways too.
  21. Search "gable return" in help. I looked some at your plan posted in the other thread and found lots of problems. If you wish, post an updated plan in a new thread and I'll respond. And I got to playing with the exterior and ended up with this. Not suggesting anything is wrong with your design, just thought I would share a different look.