etornick Posted June 2, 2017 Share Posted June 2, 2017 I have home designer architectural 2016. I seem to have made good progress with my project plan remodeling the kitchen. I do run into a problem I can't figure out. I have watched the tutorials on youtube and have seen how easy it is to place cabinets in layout view and in 3d view. The issue happens when I place a floor camera and it gives a great realistic perspective of a kitchen I have in a corner. When I go to place objects like cabinets in this view they distort to give the correct 'perspective' and seem to get their dimensions messed up. If I were just to place cabinets against a wall that I am facing the camera directly at (90 degrees) I don't have the same issue. The cabinets just maintain their 'square' look. Perhaps you have to be 'squarely' facing the wall you are placing cabinets on in 3d view in order for it to work? Thanks in advance for any thoughts. Link to comment Share on other sites More sharing options...
DavidJPotter Posted June 2, 2017 Share Posted June 2, 2017 Unlike "reality" a camera can be placed in a plan view that truncates adjacent objects which looks strange, just move the camera viewpoint out of the interior or edge of adjacent objects and you should be fine. Also placing a camera viewpoint in an unreal or un "human" viewpoint can be done but gives you an unreal view, these are things you can control if you desire. DJP Link to comment Share on other sites More sharing options...
LawB10 Posted June 2, 2017 Share Posted June 2, 2017 Try using the full camera, in stead of the floor camera... Link to comment Share on other sites More sharing options...
DavidJPotter Posted June 3, 2017 Share Posted June 3, 2017 In confined spaces like bathrooms and some smaller kitchens a "Dollhouse overview camera" view is often helpful to communicate the space. You can also make a wall invisible to get a farther out camera viewpoint as well. DJP Link to comment Share on other sites More sharing options...
Robborito Posted June 5, 2017 Share Posted June 5, 2017 For me, with three point perspective/camera views - Standing too close to the target with a wide camera viewing angle (Field Of View) of more than 60 degrees - will distort things out of sight. I move away from the target, then ensure my camera viewing angle is a maximum of 60degrees (Default is 55 Degrees) - and things start to appear, well sorta normal. That's been my experience - for what it's worth. Hope I am not intruding here. Link to comment Share on other sites More sharing options...
etornick Posted June 5, 2017 Author Share Posted June 5, 2017 Thank you all for all your great suggestions. By moving the camera further away and making it point more 'straight on' to the wall it seemed to work better. I think though that I am finding it easiest to place objects by not using the camera view at all but just using the regular layout view. Objects like cabinets seem to pop into place better and align better. Then when I switch to camera view it looks just the way I want. This was especially true when I was trying to rearrange cabinets behind a kitchen island. Otherwise I had to move the island out of the way, juggle around the cabinets (moved some to right or left) and then put the island back in place. I couldn't do this at all with the camera view because the island was in the way. I seem to be getting better at it now. Ed Link to comment Share on other sites More sharing options...
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