wetdogroger

Dormer wall connections

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First I am new to Chief Pro and still on a learning curve, so forgive my ignorance.  I am having a problem getting walls to connect or build around a dormer without getting gaps where the new wall meets the dormer wall.  After first placing the dormers (auto dormer) in the roof plane (with  appropriate knee wall and roof construction) everything looks beautiful from inside and outside.  But as soon as I try to frame or place an internal wall that butts up to, or touches the dormer wall I get holes appear in the dormer wall that show either inside wall construction or the roof plane with a view outside.  For example, connecting one dormer side wall to another dormer using an internal wall (to enclose the area from the knee wall to create a ceiling high wall at the ceiling/roof slope transition).  I have tried extending the internal wall into the dormer wall and visa versa, It seems no matter what I do to the wall structure it still "explodes" the dormer construction.  See image for two dormers where I am trying to enclose the space between the dormers.  Anybody have any suggestions?  Thanks

Dormer wall.jpg

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I searched for a Knowledge Base Help article and found nothing pertinent. I searched my own videos with the same result. You can try these simple procedures: slightly move the dormer up and down using your arrow keys set to a one inch increment. Slightly change the roof pitch of the dormer and or main roof. What I mainly do myself is to once I have the dormer located where I want it I "explode" the Dormer from its initial condition as basically a symbol to individual pieces (three visible walls, one invisible wall, two roof planes and "Hole in the roof poly line") so I can then edit the offending walls manually using an elevation camera. That way you can reshape the wall's shape. This takes patience but is a potential solution.  Sometimes the Hole in the Roof Poly Line needs a slight adjustment (the purpose of such a poly line is to cut through the roof making a hole in the roof for the dormer to rest upon, often times certain walls come in marked "roof cuts wall at bottom" in which case the poly line hole will be located to the inner edge of walls so marked. I such a case you might need to adjust the poly line to reveal more side walls.

 

DLP

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Thank you for your advise.  The nudging appears to be the answer.  It appears that once a wall has got the dormer parts "out of Sync" no amount of correcting (at least with my feeble attempts) will get it back together, It is easier to just start over with a new dormer.  I think there are so many structural attributes in the auto dormer process (I also have the same problem in a manual dormer) that it only takes one wrong move to throw the program in to turmoil.  Using my roller mouse, even with object and grid snaps on did not have the accuracy to move walls the incremental amount needed before an extra pixel would blow the thing apart.  Setting my "nudge" on 6 pixel (1/4 inch) enabled me to move a wall/object just enough to avoid the "explosion".  Using your suggestions and the 1/4 inch nudge I have managed to construct 6 experimental dormer/wall configurations without an explosion.  Now I just have to see if I can repeat it all.  Thanks

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