4ndrew Posted January 14 Share Posted January 14 I am having a hard time getting the Physically Based materials to look as expected. Here is a comparison of Standard and Physically based views of the same materials in a room with a single wide window providing light. The materials in Standard look much closer to the previews, and as expected. Even with some adjustments, I can't get the colors to look correct in Physically Based, as well as getting far too much reflectivity on something like floor tiles (applied as wainscot to test here): Standard: Physically based: Any suggestions? Thanks Link to comment Share on other sites More sharing options...
y-g-m-n Posted January 15 Share Posted January 15 go to the specific tile material and edit it. I think on second tab is where you can set surface from Matte to shiny and other things to adjust how it looks in real world. Link to comment Share on other sites More sharing options...
4ndrew Posted January 15 Author Share Posted January 15 20 minutes ago, y-g-m-n said: go to the specific tile material and edit it. I think on second tab is where you can set surface from Matte to shiny and other things to adjust how it looks in real world. Thanks - tried that. Here's what happens when I set Shininess to "Dull": So, it seems to have almost no effect. Maybe actually makes it shinier. Another angle, not what I'd typically describe as "dull": Link to comment Share on other sites More sharing options...
y-g-m-n Posted January 15 Share Posted January 15 check material file and see what pic is used for tiel in Texture tab or insert your plan so others can see it on and maybe find what is happening. Link to comment Share on other sites More sharing options...
y-g-m-n Posted January 15 Share Posted January 15 What do you have EMISSIVITY set at? Should be 0 otherwise it will glow like in your pictures Link to comment Share on other sites More sharing options...
4ndrew Posted January 15 Author Share Posted January 15 No emissivity...File below, wouldn't let me attach here. This is the default "Charcoal Tiles" material. Link to comment Share on other sites More sharing options...
4ndrew Posted January 15 Author Share Posted January 15 wainscot test.plan Link to comment Share on other sites More sharing options...
y-g-m-n Posted January 16 Share Posted January 16 looks fine to me in my HD2024: View is Perspective Dollhouse using Physical based. Note look normal in Standard too I checked material file and it was fine other than DULL not checked. How do you have SUNLIGHT set? I played with that and noticed if I could change appearance by messing with LUX and angle. Lux had to increase by 1000 times though so it was around 100,000,000 which is crazy not normal number. ygmn_wainscottest.pdf 1 Link to comment Share on other sites More sharing options...
y-g-m-n Posted January 16 Share Posted January 16 FYI: I noticed you use Wall Covering to apply tile. I would have installed the tile using custom back splash so you can get the proper thickness. OR made a new wall type for this tile portion and then use Pony wall where you want the tile. As you have it the tile has no thickness. I feel Wall covering meant for wall paper or you can use for paint if you want a 2 color or more wall. Link to comment Share on other sites More sharing options...
4ndrew Posted January 16 Author Share Posted January 16 4 hours ago, y-g-m-n said: FYI: I noticed you use Wall Covering to apply tile. I would have installed the tile using custom back splash so you can get the proper thickness. OR made a new wall type for this tile portion and then use Pony wall where you want the tile. As you have it the tile has no thickness. I feel Wall covering meant for wall paper or you can use for paint if you want a 2 color or more wall. Thanks, but I need to troubleshoot the materials for now. This file is just a test. Link to comment Share on other sites More sharing options...
4ndrew Posted January 16 Author Share Posted January 16 4 hours ago, y-g-m-n said: looks fine to me in my HD2024: View is Perspective Dollhouse using Physical based. Note look normal in Standard too I checked material file and it was fine other than DULL not checked. How do you have SUNLIGHT set? I played with that and noticed if I could change appearance by messing with LUX and angle. Lux had to increase by 1000 times though so it was around 100,000,000 which is crazy not normal number. ygmn_wainscottest.pdf 312.09 kB · 0 downloads Thanks again, but I'm not using 2024. I'll contact support. 1 Link to comment Share on other sites More sharing options...
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