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Your perceived tone and language is pretty consistently combative and aggravated, and I am not entirely sure that you want me to engage...I notice an old post from Eric the Solver saying the same thing..for the life of me I still don't know why you were attacking me in another thread. I suppose I should qualify myself. I am one of the more popular trainers in twinmotion, I used to have a tutorial series that twinmotion used to promote for what that's worth to you. We aren't necessarily comparing apples to apples. For reference this is what I consider a good exterior render which was done back in 2020, nowadays my TM renderings all have ai enhancements so this is one of the last ones I have that was all TM. It takes longer than 20 minutes to apply the grass and load all of your secondary maps like bump and roughness and normals and AO as well as establish cameras and emitters and rotating the backdrops and sun settings. If we are just talking about rendering what you import..sure, 20 minutes. Regardless, even at 20 min, doesnt that add up? Interiors, well, all of the maps at 100 textures def takes an hour. I'm not trying to relate a contract model, I am asking you what your time is worth, I don't bill by the hour either, but my target margins do equate to some rate that is substantiated by how much TIME it takes me. ok so what is 20 hours worth to you? This statement alone has me scratching my head as to why you aren't using premiere as it would cut this down substantially..and then truly you would switch from an aggravated customer to an overwhelmed one by the shear amount of time saving tools we have access to in the professional line. When I start drawing, my condoc is 75% complete in Premiere at 12 different sheet sizes and title block styles. All of my schedules are done, my cameras are done, my details annotations all done. Working in 3d to model a 3d building is a lot more efficient then relegating yourself to sheet space. I also recreate models from CAD drawings, and I am considered to be one of the fastest technicians in this software. I really don't enjoy making such statements, it just feels like gloating, and that's not my intent, but for example, you have to open a window dbx to designate the height in plan view, whereas in 3d I can change the height location and width of the window without ever opening up the dbx, which is much faster and more efficient. It's a heck of a lot faster then working in a vector view and I get to spin the camera around instead of opening elevation after elevation. Yes there is a z fighting issue, it is easily fixed in the premiere line, and I imagine this is a regional detail, ordering a window with shallow frame and no jamb extensions and wrapping the drywall back to that frame. I've never seen it, which is probably why it is so slow to be addressed. Shoot a message to dermot dempsy on chieftalk..that's his code. In the meantime, I am happy to make you more sill profiles , just drop in the cad for me to reference.
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It does seem as if these options are not available in HD2025, only HD2026. In that case simply gut a project and for each new project make a copy of your gutted project and start from there
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What is your time worth? I've been training people in twinmotion since 2019 and am a very fast technician and even with a polished workflow it still takes me at least an hour to apply all of the new pbr textures and apply lighting in twinmotion to reestablish and render the scene. I bill at $150 an hour, so that's a $150 per design at 30+ designs a year. That math tells me that the annual subscription is absolutely worth it for someone that values raytrace rendering in their business. Do you disagree? Did you try 3d dimensions? As I stated earlier, this alone should vastly improve your design workflow in any 3d view. If you work in 3d view this would be a game changer. Granted we are comparing my knowledge of these tools having used them since early beta in Jan 2025. I have a lot of time in the seat with these tools compared to anyone here that just now got the option to try them out. Are you sure? because it did fix it on my HD2026: You might be surprised, I would encourage you to let go of your disdain for this software at this time and open up to the possibility that their might be solutions from some of the community
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this is a very old video and is modifying the core data files which I would not recommend. HD2025 I believe has the Save As Template option in your file menu. Also your default plan and layout files are set from preferences under the new plan panel
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I couldn't tell from how this was worded but just to be clear PBR is not raytracing or pathtracing, its a raster based approximation based on screen space with global illumination. So you certainly wouldn't be getting any of the qualities of a raytrace engine that is using single or multi bounce path tracing and raytracing. That image I posted above is direct from Home designer with no edits. There are a few big features in the new version of Home Designer but in all honesty, I doubt many HD users will know how to capitalize on those features having limited knowledge of what features they are born from in the premiere line. The project browser and project management mode can drastically improve the condoc process with a few tricks, and mind you, I might be upset about it to, its a single line item with no context and no real example of why its such a powerful feature. Temporary dimensions in 3d views combined with select next side singlehandedly recouped the cost of the software for me this year and it's not even listed as a new feature but its there in HD2026. HD users had never had tab input move, so moving objects in 3d were relegated to the transform replicate tool which is clunky. Now you can move and resize objects in 3d using boolean operations with temp dimensions in a very very fast way. Get used to that feature and you would shave 30% off of your design time: Also please check the other post where you address me, I offered a potential fix for your z fighting issue. If you like you can schedule a free consult with me and I can show you a few things in HD2026 that would get you excited.
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I found your old thread about sills. Install this and tell me if it fixes your issue: Flat Sill.calibz if it does, then let me know more specifics about the common sills you need.
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I feel like you may chop my head off for saying this given your tone but the premiere line got physically based ray path-tracing 6 months before Twinmotion lumion and D5 did. Hats off to Ryan and Dan on that one. The path tracer evaluates all geometry enabled in the active camera’s layer set, not just objects directly visible in the frame. Any mesh that is turned on in the scene participates in light transport, meaning it can contribute indirect light bounces, reflections, occlusion, and shadowing, even if it is outside the camera’s view. Backdrops are HDRI capable now, they have a radiance channel if you choose the right one, and you can choose to turn off the sun and choose use the radiance from the backdrop for some really cool tonal qualities The anomaly with the chimneys etc. is no longer an issue as long as you trace for more than a single bounce. OOTB it is set to 3 tree images do not cast shadows, but they added a very large library of sharp looking optimized 3d trees most of which were built in SpeedTree which will cast shadows as well as translucency I have not used the add light tool since Chief introduced pathtraced realtime raytracing Here is a kitchen rendered in Home Designer 2026
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I do not work for Chief Architect and I am not technical support, nor do I have access to anything you sent technical support, nor am I a dancing monkey ..if you feel compelled to ask me in a nice way then I might take time out of my busy schedule to help you for free. Let's start with what z-fighting issue? What sill are you putting on for exterior and interior? Does your window have a frame/sash? What settings are you applying? I couldnt reproduce any z-fighting so I would need more info Raytracing. What issue do you have with raytracing? it is working as expected for me 260106.mp4
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Free Raytraced Optimized Textures For HD2026 Users.
Renerabbitt replied to Renerabbitt's topic in Tips & Techniques
I am NOT affiliated with Chief Architect I MAY be out of my mind BUT because I am not affiliated with or employed by Chief Architect, I cannot see any questions you have logged, if by logged you mean submitted to technical support. I would appreciate it, if for lack of a better phrase, you didn't hijack this thread, it was intended as a very kind gesture and this post seems targeted and aggressive, I was only here to be kind and give quite literally thousands of hours of work away for free. If you would like to post your questions in the forum and mention me, I could probably solve a number of your technical questions.- 10 replies
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Free Raytraced Optimized Textures For HD2026 Users.
Renerabbitt replied to Renerabbitt's topic in Tips & Techniques
Sorry balut, I do not have notifications turned on for HomeTalk. I did not receive anything from you on the 5th can you let me know your email, it may be stuck in spam but I don't know what to look for. Thank you- 10 replies
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Janetcrouch started following Renerabbitt
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Dashed lines remaining after a change - how to delete?
Renerabbitt replied to HomeLinda's topic in Q&A
It's a roof plane cutting through the rooms ceiling. Either change the roof plane or change the rooms ceiling height -
Home Designer 2026 and beyond will be subscription based
Renerabbitt replied to BalutFX's topic in Q&A
I have never asked chief this as I have never planned on stopping my subscription. They should update their terms because that info is counter to the terms on the website -
Free Raytraced Optimized Textures For HD2026 Users.
Renerabbitt replied to Renerabbitt's topic in Tips & Techniques
Reserved For Updates- 10 replies
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Free Raytraced Optimized Textures For HD2026 Users.
Renerabbitt replied to Renerabbitt's topic in Tips & Techniques
Reserved For Raytrace Tips- 10 replies
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Free Raytraced Optimized Textures For HD2026 Users.
Renerabbitt replied to Renerabbitt's topic in Tips & Techniques
Reserved For Settings- 10 replies
