SkysEnd Posted December 27, 2014 Share Posted December 27, 2014 Hello I would like to be able to randomize or at least have changes in the pattern of the hardwood floor and tiles. tiles also on walls. When you put a tile or hardwood that has a pattern (most do) on the floor of a room the program puts the tile in the same direction and the 3D image looks really bad. I would like to randomize it. any idea how to do this? thanks JR Link to comment Share on other sites More sharing options...
DavidJPotter Posted December 27, 2014 Share Posted December 27, 2014 There is no such thing as a "random pattern" so to get randomness you would actually have to make little objects, each different from the others and manually place them in your plan, object by object, just like a tile setter would do. It can be done (I have done it) but it is also a lot of work by default. DJP Link to comment Share on other sites More sharing options...
Solution Kbird1 Posted December 28, 2014 Solution Share Posted December 28, 2014 you might want to look for better seamless textures on sites like this one http://www.cgtextures.com/textures.php or http://www.mb3d.co.uk/mb3d/Marble_and_Tiles_Seamless_and_Tileable_High_Res_Textures.html (note some textures found online aren't free if used commercially) you can then copy a suitable library item to your user Library and then apply the new texture making a new material. http://www.homedesignersoftware.com/support/article/KB-01084/49/Home-Designer/Materials/Creating-a-Custom-Library-Material.html http://www.homedesignersoftware.com/support/article/KB-00138/49/Home-Designer/Materials/Adding-a-Custom-Material.html http://www.homedesignersoftware.com/support/article/KB-00924/49/Home-Designer/Materials/Customizing-a-Material.html Mick 1 Link to comment Share on other sites More sharing options...
SkysEnd Posted January 1, 2015 Author Share Posted January 1, 2015 thank you. my design looks much better and the web-site suggestions are great. Julie Link to comment Share on other sites More sharing options...
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