Wall Covering Pattern and Texture Questions


ajworkman93
 Share

Recommended Posts

Hello, my name is Aaron

 

I am having some design issues while using Home Designer Pro 2020 and I am seeking some help.

 

While drawing a full bathroom I am having trouble getting correct finishes to render in 3D.  

 

I have a flooring material snipped from a google search that I wish to use as a 24x12 tile on the floor in a 1/2 offset grid but while it shows the pattern in orthographic view it does not in the standard doll house view.  

What steps am I not correctly taking or settings that may be off that are not rendering the finish properly? (see attached photos for reference)

 

Also I am having an issue with a wall covering that shows the covering extending past the desired area of the wall.  I have a tub surround area for tile to be installed and on the plumbing fixture wall I have increased the thickness by 1/32 to make sure that the wall tile material is only in the tub surround.  While it works for my 20x8 it does not work for my 12x4 subway.

What inputs have I not correctly executed that now shows the subway extending past the desired area? (see attached photos for reference)

 

I appreciate all and any help on these issues.

 

Aaron

Home Designer Pro 2020

Floor Material Question Pt 1.JPG

Floor Material Question Pt 2.JPG

Floor Material Question Pt 3.JPG

Floor Material Question Pt 4.JPG

Wall Covering Question Pt 1.JPG

Wall Covering Question Pt 2.JPG

Link to comment
Share on other sites

8 minutes ago, ajworkman93 said:

Also I am having an issue with a wall covering

 

Use a Custom Backsplash instead of a Wall Covering.

 

9 minutes ago, ajworkman93 said:

I am having trouble getting correct finishes to render in 3D.

 

Read about Textures and Patterns and how they differ.

 

Have you checked the Knowledge Base for articles? Knowledge Base

 

 

Link to comment
Share on other sites

The Pattern doesn't influence the Texture. Patterns are displayed in rendering modes Vector and Technical. Textures are displayed in rendering modes Standard, Watercolor and Physically Based. The program will use whatever texture you set as the texture source and arrange multiple copies of it along the X & Y axis. In your example to get the 1/2 offset grid you need a suitable texture. The one shown in your example won't work. I've created one in Photoshop... attached.

tile_half_lap.jpg

ajworkman93_01.jpg

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share