xJonQx

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About xJonQx

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    Springfield, MO

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  1. I second TheHIghSierra's concern. Given that HD'22 is scheduled later than previous annual updates (totally understandably of course due to the year that was 2020), would it be possible for your company to meet your existing customers half way and extend the current version guarantee to 90 days? Then we could upgrade now and have the confidence to get the '22 update even if your delivery slips a little past H1. I'm eager to give you all some more $$$ but am holding out waiting for the new version. I'm sure i'm not the only one.
  2. In HD Pro 2020, how can you rotate Geometric Shapes (this works fine for other library items) on the Z-Axis? I'm trying to rotate a vertical cylinder to show the path of a main water line but it doesn't result at all in what I wanted. Here you can see me trying to rotate it in the camera view: But it winds up skewing the object instead of rotating it: This seems like such a basic operation but I can't figure out how to do it with a geometric shape. This works for other library objects like furniture. I was able to get a gutter downs
  3. Donco, This is actually pretty easy and doesn't require any trial-and-error (or even a calculator!) to be precise. The basic rule of thumb for spacing lights is that the distance from a light to the nearest wall should be half of the distance between 2 lights. Eg: https://blog.recessedlighting.com/recessed-lighting-calculator/ The way I build my grid is as follows: First, I create a CAD Box and fill the space I want to light (from wall surface): I modify the fill to be Solid Green 50% Transparent - obviously you can style this how you
  4. Donco, I don't use the lighting calculator to tell me how much lighting I need, rather how many foot candles i'd get with a certain configuration. The kitchen is 114 sqft, So with 8x 1200lm bulbs, that comes out to 84fc which i'd say is right in range, especially if you add under-counter lights. To add under-counter lights to HD Pro 2020, I added a 4" recessed light, resized it to 2.5", changed the lumens/cutoff/dropoff (total guesses - you'll need to set these properly), and then offset them from the ceiling: You'll have to play with the offset
  5. Donco15, I'm curious if you have enough foot candles for that space. Depending on who you ask, kitchens should have 20-50 fc for general lighting, and 50-100 for task lighting (food prep, above the sink, above the stove etc.) Here's a calculator where you can enter the dimensions of the kitchen and the total lumens for the bulbs you've place to see how many foot candles that equates to: https://www.omnicalculator.com/everyday-life/lighting I think that if you had lighting above the sink and under the cabinets it would look very different. I'd be
  6. Thanks solver! I like the floor camera since my plan has HVAC ducts and pipes between the floors which sometimes I want to show without the floors above:
  7. I've gotten some great renders with PBR in 2020, so I documented the various default settings I changed to achieve my results. Hopefully one of these settings may help others who come across this thread. Please see this post for details: https://hometalk.chiefarchitect.com/topic/5020-physics-based-rendering-what-am-i-doing-wrong/?do=findComment&comment=26552
  8. I've gotten some great renders with PBR in 2020, so I documented the various default settings I changed to achieve my results. Hopefully one of these settings may help you. I suspect that lowering the Sun Intensity may address your issue. I had to lower mine to 100 lux to get a good interior/exterior light balance. Please see this post for details: https://hometalk.chiefarchitect.com/topic/5020-physics-based-rendering-what-am-i-doing-wrong/?do=findComment&comment=26552 Let us know if that helped.
  9. Anyone know how to get the floor camera for HD 2020? It seems to have been removed as only Full remains. What's wierd is if I open a HD 2019 plan which has a saved floor camera in HD 2020, the floor camera with as expected. Thanks
  10. In the settings I gave you, I did not show reflections enabled since there's currently a bug when rendering 360 panos if reflections are on. This bug doesn't affect regular renders. You'll still get some reflective surfaces with it off, but I think you get more with it on. I haven't experimented much with that yet, but you should probably turn it on.
  11. Awesome that you were able to get this to work! Those look great! There are definitely other settings you can further tune this with: Hardware Edge Smoothing, Global Illumination, Reflections etc. -- just tune until you get the look you want. Did you adjust your light fall-off? I bet you at a higher value this will look even smoother. Also note that the light cut off angle isn't the same as the beam width you'll see on your light's packaging. Cut off is where there is zero light bleed, while the beam angle is some vendor value where the lumens drop below x%
  12. Zachary, I did some more experimentation and figured out how to get PBR to look good when the Sun is On. I revamped my post above with those details, so if you already started playing with the Test Plan, download the new one which has interior and exterior items and camera to show the inside/outside light balance. I look forward to seeing your renders after to try some of these tips. -Jon
  13. xJonQx

    Home Designer 2020

    In case anyone's interested, I documented the various default settings I changed to achieve my results above, and also included a test plan so people can rule out their graphics card if they're not getting the expected results. Please see this post: https://hometalk.chiefarchitect.com/topic/5020-physics-based-rendering-what-am-i-doing-wrong/?do=findComment&comment=26552
  14. Zachary, I suspect you haven't changed a few key settings. Your graphics card could also be a factor. First, so we can rule out your graphics card, please download and test the attached test plan I exported which has a camera in it setup for good PBR. Here you can see there's clearly a difference between Standard and Physically Based: Here are the settings I suspect you haven't tuned: Adjust Lights Use Light Settings - This will ensure that all of your lights will be used as part of the render, as opposed to a subset (up to Max
  15. xJonQx

    Home Designer 2020

    Just to be more accurate, it's not "Ray Tracing" (which is also a feature in CA), but "PBR" (Physically based Rendering). PBR is near-real time (or real time if you have a really good graphics card) and can be live while you move around your plan. Ray Tracing can take hours for a single image. PBR seems to be a better option in most cases, with Ray Tracing probably being a good option for final-final renders for architects etc. - If i had to choose between having one or the other i'd choose PBR. I personally like the look of PBR even more than Ray Tracing in many cases. In full dis