DaveRegis Posted November 5 Share Posted November 5 I've got a flat lot with a landscape perimeter defined, and I'm trying to create landscaping mounds. These need to be irregular-shaped and smoothly transition from the base terrain and raise to specified elevation. Prior to HD-2027, there was a Terrain Modified menu selection that would let you define raised or lowered areas, but I don't see that anymore. Is there a new way of doing this? Link to comment Share on other sites More sharing options...
CarrieS Posted November 5 Share Posted November 5 You could take a kidney shaped garden bed and convert it to an elevation region using the Convert Polyline tool (its on the Edit Toolbar when you have a qualifying object selected). Link to comment Share on other sites More sharing options...
DaveRegis Posted November 6 Author Share Posted November 6 I tried that, and it behaves like just creating a closed elevation spline. It doesn't seem to have any affect at all regardless of the elevation I set; the area appears flat in 3D views. Link to comment Share on other sites More sharing options...
CarrieS Posted November 6 Share Posted November 6 You're right it does create an elevation spline. Elevation data needs to have contrasting information. if there is only one piece of elevation data it will always be flat. You'll need 2 pieces. If the majority of the lot is flat and you're jest adding a couple of mounds I would create a flat region that bends around the mounds at a lower elevation than that specified in the mounds. Link to comment Share on other sites More sharing options...
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