Angie15
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Its really easy to replicate. In HD pro 2025. Draw an external wall or room, any wall doesn’t matter. Increase the wall depth to about 400mm from center. Place a window, with external casing. (70mm) recess the window frame by about 150mm choose any default 2025 sill/shape profile and recess it. Bam z-fighting.
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Unfortunately, I don’t think you can, unless you previously purchased it. The HD pro range is no longer available.
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Angie15 started following Flat Roofs with center Gable Roof , Home Designer 2026 and beyond will be subscription based , Home Designer Pro 2026 upgrade and 2 others
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@Renerabbitt here, sort this this out.
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Cancel your 2026 subscription and revert to HD Pro 2024. There is no HD Pro 2026. They combined all their products into one inferior, subscription-based bundle and marketed it as “The best that’s ever been seen, the world has never seen the likes before, never has it been better”
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Free Raytraced Optimized Textures For HD2026 Users.
Angie15 replied to Renerabbitt's topic in Tips & Techniques
@RenerabbittYou're out of your mind if you think this 2026 release is worth more than bog roll. Chief Architect has actually REMOVED several functions and controls from HD Pro 2025. Since you’re so affiliated with Chief Architect, maybe you could look into all my technical questions I’ve logged that cant be resolved?- 10 replies
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Have you fixed the window sill Z-fighting yet? As per my technical support complaint? No point offering ray-traying if it still ray-traces wrong?
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Chiefs terrain elevation controls are stupid. Extend the elevation lines all the way to the end of the terrain and then add another duplicate elevation line at the back of the house to flatten it out.
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The Gable Porch entrance extends further forward than the other other exterior walls. "Flat angled roof" is a pefectly acceptable description, and any experienced architect would know exactly what you mean and how to incorporate it. Unfortunately, the easiest is to manually build those roofs, because its probably beyond HD Pro's capabability to autobuild, but even if you purchased premier, you'd still have to manually build it.
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Select the front GF wall, change it to a hip wall. select the left side bearing wall and change it to a high shed wall. Tell first floor to ignore roof (or in chiefs case, 2nd floor.) The back wall roof pitch will determine the roof and attic walls for the 4 horizontal windows, but my bet is that you'll have to build this manually, its beyond HD Pro. Its even beyond Premier. Its a manual build.
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Yes I do realize that, and do you know what else, it doesn't work when your walls are 350mm plus thick, it leaves feckin holes everywhere that you have to fill with soffits and wedges and soffits and more soffits and celings and more soffits only to realize you cant use soffits because they don't span ceilings and walls and then have to change to shapes which keep snapping by default to the to the terrain!
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In two fecking years nothing has changed. The software still does not use my GPU, yet it takes me 45seconds to make a change in PRB
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I understand that , but unfortunately chief sucks at both. It sucks at dpi export as well as ppi.
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Hi There. The centering tool uses a point of reference to "center" your object. If you click on the door ( as you have done) and center it to the middle of the room (there will be a horizontal line indicating this). If you then click on the window and center it using the same mid-room line it will center over the same door as you are choosing the same room mid-line as the door. There are several "snap" lines you can use to center objects, ie walls, other windows, rooms, roof etc, but they are usually perpendicular. You cant use the center tool to "center" sidelights next to a door because there is no center reference point.
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Thank you Dominic, but that doesn't help me. To be honest, all the PBR renderings I've seen so far on this forum are actually pretty bad, I'm really struggling to understand how you could say they are great. They are all extremely dark and hazy. How do I make a room bright and crisp, where the white walls and ceiling are actually white, not grey, or a weird alien shade of green or blue because of the backdrop? Why is the software not using my interior light settings despite me setting it to such? Why does it make no difference when you set a light to 10 lumens or 5 billion lumens? Why when you use floor to ceiling windows or sliding doors, does the backdrop make my shiny steel blue and green, despite using a terrain? (this one REALLY irritates me!) Its terrible and very poor attempt by CA and I have no idea what they were thinking but whoever was in charge of the production should be sacked. Its not a PBR, its a half-arsed lame attempt to keep up with the likes of sketchup and v-ray and they failed dismally. pic 1 - Same plan in standard view pic 2 - Same plan in PBR (I want it brighter, whiter, and the blue wall gone. I cant for the life of me figure out why CA thought it was a good idea to reflect the backdrop!! wtf!) pic 3 - a technical issue I keep having, where everything goes black and I have to exit the software, restart my computer and reload the plan.
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Hi JonQ Thank you for your reply. I have finally been able to get a decent rendering but its still not good enough for my liking Reducing the sunlight intensity only solves the problem in a room with windows. It makes F-all difference in a with no windows. How can it be a true physical based rendering when it doesn't take into account the actual light settings in the room? (even when its set to "actual" light settings and not automatic)
