joesausage

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  1. Home Designer 2026, not Architect. I've got importing 3d models/fixtures figured out, but I can't reliably figure out light sources. I can add a light and mess around with it, but I don't seem to be able to create an "area light" property on imported fixtures so that, for example, a pendant light with a glass shell glows properly. It's either opaque or it isn't, so if I put the light source outside the shell the illumination works, but inside the shell, there's no light (because the shell is blocking it). Any suggestions here? I don't want to upgrade to Chief Architect to get this working.
  2. HD 2026, Mac OS. Trying to figure out why I'm getting molding where I don't want it. I'm looking at this wall construction here. I want molding (tile) on the walls coming out from the sides of the room, but then no longer once it cuts in towards the door. Right now the molding is appearing everywhere, and cutting off the windows behind the bench seating. I've looked into each wall, and where I want it, "no interior (or exterior) molding" is checked. Yet it seems like HD is just generating molding regardless. If I peer into the materials on those walls, no molding/tile appears. And yet, it's rendered there. Sanity check? Something I'm doing wrong? Crude markup on the drawing: green yes molding, red no molding.
  3. @PhillipCA that did the trick! Much appreciated, didn't even know that material info pane existed.
  4. Can't figure out anywhere to change the orientation or why it's appearing this way: