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Everything posted by Keefers

  1. @y-g-m-n TY for responding. Yes, that of course is what I'm doing. Like I said above, when I change one room the application changes all rooms. It doesn't matter which room I change the room height in ALL rooms change. As you can see with the screen shot below I have provided an invisible wall to control the roof. I have broken the walls at the invisible wall on the left and right. Then also the outer wall on the left and right. This, I'm hoping supports this as a separate room. I then change the closet to the default height and all rooms change to the default height. I change the room to 12' and everything changes to 10'. I change the entry to the room to 10' and everything changes to 10'. Yes, there is a slight arc to the outer wall. I'm at a loss to understand why the application wants to make all rooms the same ceiling height.
  2. How do you do it then? Like I said, everything changes together and modifying one room also modifies all other rooms.
  3. When I change room heights ALL room heights change. In this case the back of the floor needs to be the default height and the front needs to be 2' taller. I have put in invisible walls as a break... and split the side walls in support of this change. Unfortunately, when I change the back rooms the front rooms also change. Is this possible?
  4. Keefers

    Apple M3 Max

    Can anybody start up HDPro on an Apple M3 Max PowerBook? Thread 0 Crashed:: CrBrowserMain Dispatch queue: 0 libsystem_kernel.dylib 0x188f5511c __pthread_kill + 8 1 libsystem_pthread.dylib 0x188f8ccc0 pthread_kill + 288 2 libsystem_c.dylib 0x188e9ca40 abort + 180 3 libc++abi.dylib 0x188f446d8 abort_message + 132 4 libc++abi.dylib 0x188f347ac demangling_terminate_handler() + 320 5 libobjc.A.dylib 0x188bdf8a4 _objc_terminate() + 160 6 libc++abi.dylib 0x188f43a9c std::__terminate(void (*)()) + 16 7 libc++abi.dylib 0x188f46a48 __cxxabiv1::failed_throw(__cxxabiv1::__cxa_exception*) + 36 8 libc++abi.dylib 0x188f469f4 __cxa_throw + 140 9 libCACommon.dylib 0x11411a294 appleUncaughtExceptionHandler(NSException*) + 108 10 libCACommon.dylib 0x11411a2d4 appleSEGVHandler(int) + 12 11 libsystem_platform.dylib 0x188fbba24 _sigtramp + 56 12 QtWidgets 0x11344fd68 QDockAreaLayout::constrainedRect(QRect, QWidget*) + 136 13 QtWidgets 0x11344fac4 QDockAreaLayoutInfo::restoreState(QDataStream&, QList<QDockWidget*>&, bool) + 1420 14 QtWidgets 0x11344f63c QDockAreaLayoutInfo::restoreState(QDataStream&, QList<QDockWidget*>&, bool) + 260 15 QtWidgets 0x113450f04 QDockAreaLayout::restoreState(QDataStream&, QList<QDockWidget*> const&, bool) + 208 16 QtWidgets 0x113486124 QMainWindowLayoutState::restoreState(QDataStream&, QMainWindowLayoutState const&) + 1376 17 QtWidgets 0x11348c8cc QMainWindowLayout::restoreState(QDataStream&) + 96 18 QtWidgets 0x11347f8bc QMainWindow::restoreState(QByteArray const&, int) + 156 19 HDPro 0x1011eb3f8 WindowLayoutUtils::MainWindowLayoutState::restore(QMainWindow&) + 60 20 HDPro 0x101229b6c WindowLayoutUtils::restoreAllDockedWindows(TabbedWindow&) + 1012 21 HDPro 0x10122565c WindowFactory::decorateWindow(TabbedWindow&, std::__1::shared_ptr<ChiefView> const&) + 1624 22 HDPro 0x1012249cc WindowFactory::makeWindowForView(std::__1::shared_ptr<ChiefView> const&, WindowCreationAttributes const&) + 212 23 HDPro 0x10121fb9c WindowFactory::makeAndShowWindowForView(std::__1::shared_ptr<ChiefView> const&, WindowCreationAttributes const&) + 20 24 HDPro 0x10194db54 StartupOptionsWindowFactory::showStartupOptions() + 320 25 HDPro 0x10090c8e0 ChiefQtApplication::event(QEvent*) + 396 26 QtWidgets 0x113320614 QApplicationPrivate::notify_helper(QObject*, QEvent*) + 272 27 QtWidgets 0x113321848 QApplication::notify(QObject*, QEvent*) + 532 28 HDPro 0x10090c27c ChiefQtApplication::notify(QObject*, QEvent*) + 120 29 QtCore 0x114d08b7c QCoreApplication::notifyInternal2(QObject*, QEvent*) + 208 30 QtCore 0x114d09ed0 QCoreApplicationPrivate::sendPostedEvents(QObject*, int, QThreadData*) + 828 31 libqcocoa.dylib 0x115369314 QCocoaEventDispatcherPrivate::processPostedEvents() + 312 32 libqcocoa.dylib 0x115369978 QCocoaEventDispatcherPrivate::postedEventsSourceCallback(void*) + 48 33 CoreFoundation 0x189069cfc __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 34 CoreFoundation 0x189069c90 __CFRunLoopDoSource0 + 176 35 CoreFoundation 0x189069a00 __CFRunLoopDoSources0 + 244 36 CoreFoundation 0x1890685f0 __CFRunLoopRun + 828 37 CoreFoundation 0x189067c5c CFRunLoopRunSpecific + 608 38 HIToolbox 0x1935e3448 RunCurrentEventLoopInMode + 292 39 HIToolbox 0x1935e30d8 ReceiveNextEventCommon + 220 40 HIToolbox 0x1935e2fdc _BlockUntilNextEventMatchingListInModeWithFilter + 76 41 AppKit 0x18c842be0 _DPSNextEvent + 660 42 AppKit 0x18d018e8c -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 716 43 AppKit 0x18c83608c -[NSApplication run] + 476 44 libqcocoa.dylib 0x115368894 QCocoaEventDispatcher::processEvents(QFlags<QEventLoop::ProcessEventsFlag>) + 1712 45 QtCore 0x114d11ee4 QEventLoop::exec(QFlags<QEventLoop::ProcessEventsFlag>) + 500 46 QtCore 0x114d09258 QCoreApplication::exec() + 128 47 HDPro 0x10090c144 ChiefQtApplication::execute(int, char**) + 56 48 dyld 0x188c110e0 start + 2360
  5. @solver@DavidJPotter OK, I've figured out some of this. 1) You have to break many more walls and have to create more invisible walls than I expected. 2) Certain features cause HDPro to turn off Auto Rebuild Roofs and build roof plains. If I turn those features back on I get the changes I've requested. Unfortunately, I haven't figured out everything. The enclosed 'better' example file shows the issues. The roof above the bump out is higher Outer walls are missing or do not have there outer cladding One inner wall (left most room) does not have sheet rock. Thanks!! Example Little Better.plan
  6. kk, I provided an Example.plan file which works if I change the ceiling height in Bedroom 1 high enough which forces the application to behave like my architect wants. I cannot get this to work in my plan. Maybe because the upper level sits on top of Bedroom 1. Changing the ceiling height of Bedroom 1 (in my plan) destroys the room in the upper level. Also HDPro stops drawing the outer wall (on the roof) in some conditions such making the roof for Bedroom 2 match the bump out in the bathroom. Also the roof heights don't match between the bathroom and Bedroom 2. In my real plan I've created an invisible wall 1/2 way through bedroom so it's not on top of the section that needs to move but the forward section will no longer raise it's ceiling. Example.plan
  7. @solver For now I'm trying to just get all the angles and directions to work for the roof. Not trying to do any customization until I get the basics covered. Directions, angles etc. As soon as I start the customization work the application gives up on maintaining the roof. So same two questions apply. First roof does not stop where we need it to Backside of 2nd roof doesn't include the extended external wall.
  8. This one should be a simple one BUT I'm not able to get it managed. The roof starting from the left outer wall in this case is extending further than my architect wants. His line drawing is also provided for reference. I'm not worried about the arcs roof right now. I'm simply trying to be sure that the roof stops at the correct point. It is suppose stop at that interior wall that can be seen in the 2nd window. That would mean that there would a be short exterior wall at the roof line going straight down. I have specified the left exterior wall as a high shed wall and rotated through the other options for the other wall but nothing changes where the roof ends. It continues through to the next wall. The roof line, to the right, is suppose to go from front to back as another high shed wall. This part works and it stops where I've told it to stop. A secondary issue happens with the backside of the second high shed wall. It doesn't draw. Zippo no wall. In short 2 issues. First roof does not stop where we need it to Backside of 2nd roof doesn't include the extended external wall.
  9. @DavidJPotter is the actual textual name important? I did select balcony as a type, but I named it crawlspace because that’s what it is.
  10. I have an issue creating a deck on top of a basement. Part of the basement is not under the house. A deck will be on top of it. I get this dialog. Deck is over a non deck room. Framing may not be correct. These issues are also related. I need ceilings above those basement rooms but I don't need a traditional roof but tile surrounding a pool I'd like to turn off roof creation above these rooms BUT the ceiling checkbox is connected to the roof checkbox (they turn on and off together). This article did not resolve the issue. The basement below looks like the provided graphic. The gray pit will be a pool. In front of the pool is the lower level bedrooms which are not in a basement. The house is on a mountain so we are just working with the land. So... in short several connected issues. Thanks ahead of time, Keith
  11. @Jerrykco I ran into this same issue and deleting the wall caused my issue to move to the next room. So I double clicked on the room itself and noticed that the ceiling height had moved to 18'. I looked at the settings for a valid room and copied those settings for the absolute elevations and relative heights to the same settings. These settings are in the Room Specification dialog. I don't know, for certain, how those settings were changed. Possibly by the auto creation of ceilings or roofs. In my case I've extended the basement past the foundation walls. It appears that this application does a few to many automatic things and makes poor decisions along the way.
  12. Keefers

    Arc'd walls...

    As above I tried the straight wall then Change Line/Arc Tool. This also failed. Quite a bit later I ended up duplicating another arc'd wall which had the reshape arc'd wall triangle. I put that duplicate in place and lengthened and reshaped that wall which worked. TY now people reading this has a couple of possibilities to work around things.
  13. Keefers

    Arc'd walls...

    My architect created a segment of arc'd wall that was thicker. So I drew 2 arc'd walls and attempted to connect them. Got close but no cigar :). The real issue is the application won't create the correct roof for this segment of the house so I deleted the wall and created a single thickness wall. I can get the start and end of the wall drawn in the correct positions but the triangle allowing me to change the arc's shape is NOT available. I have drawn the curved exterior wall several times but again... I can't get the triangle to show up. I have pulled the interior walls away from this outer wall. I have forced the arc to be further away but again the triangle that controls the arc doesn't appear. I have changed the arc to a straight exterior wall and back into an arc and still nothing. Anybody have some idea of how to make the program behave? If I do get the arc to draw I can't get it's end point to go where it should.
  14. @solver What was the solution? I deleted my 2nd floor and the application rebuilt the roof automatically but I still have the same issue, as above, happening. I basically get a dialog stating that some of my data has gone negative. The 2nd floor is added below ground.
  15. @y-g-m-n The graphic below shows a cement driveway surrounded by an Elevation Region. The road just in front of the driveway also has an Elevation Region. These two things raise the road correctly based on the Civil Engineers plans. Unfortunately that represents a huge amount of work. I have 750' of road to rework so I'm looking for a better way. I added an Elevation spline just to the right side and you can see what is being done to the road. I originally used Flatten Pad in the Terrain Specification dialog but that doesn't seam to do anything. I would love to just use splines to match what my Civil Engineer has done but causes land to undulate uncontrollably
  16. @y-g-m-n If you mean the dialog then yes. I can't find anything in the Road Specification dialog. If you mean the Terrain Specification dialog I didn't see a setting there either.
  17. I already have a spline based road and creating elevation regions for something that is already built is a huge amount of work (although regions are nice since you can oversize them for the road). I'd like to simply edit the road if elevation data could be set for the road. I tried to set spline elevations going in the direction of the road which seamed to warp the road. I also tried elevation lines which also warped the road. Setting elevation regions seams to usually work but sometimes warps the road. Elevation points seam to do nothing but report the current elevation. Seams like there is a big miss here. Building something (A pad, road, driveway etc should come with settings for elevations) The base would be set and everything else would be relative.
  18. I started putting buildings on my property. My property starts at an elevation of ~400' and the top of the property is ~600'. I put a small storage for trash at the street at 406'. My next building is an auxiliary building at ~475' roughly 150' into the property. This auxiliary building ended up punching a hole in the ground and the went ~75' into the ground. I have set foundations to automatically place. Why isn't my building picking up the correct foundation elevation (IOW: at the location of the auxiliary building instead of the street level). Then how specifically do you fix it. I can't find an offset mechanism for the next building.
  19. @Garybills, I haven't tried this yet but this is how you do it: creating-road-markings.html
  20. @Garybills Got it, then you loose road features like markings etc.
  21. @Garybills @DavidJPotter I'm back to my project for the weekend and this appears to be a feature that does NOT work in Home Designer Pro. There is an add break item on the right click menu. I right click on one of the side handles of the road, it deselects the road and then I click on the side handle again and nothing happens. If I use different techniques such as click and drag on the handle nothing happens. I have gotten it to work on driveway but not roads. I also have one road that crashes when I right click on side handle of a road. I tried with a fresh drawing and I get the same behavior. I'm not liking how this company broke out there tools and disabled them for HDPro. I may be doing something wrong but I'm at a loss to what.
  22. kk, got an update... everything up in my above message works. It's a pain, took extra time and ads imprecision to the work over time but... it all worked.
  23. I was thinking about this more... does the 'break' break the entire line or just at the point of the break. So... after a break... If I change the roads width from 12' to 12.5' would the entire length change except for 16' and 24' segments?
  24. Is there a way to rejoin them afterwards and not loose the width change? Looks like yours is one road. I had one segment refuse to join.