Bcavender

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About Bcavender

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    Exurban Tennessee
  • Interests
    Electronic/Mechanical Engineering, Entrepreneurial activity, Design of TA trading systems, Mentoring

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  1. Yep, that's kinda what I expected. Need a $295 upgrade Arch->Pro. Railings were no problem, just need to be able to set the ramp slope to complete the model.
  2. When I create a ramp, I am unable to see how to set the top height or rise angle. The dialog speaks of base and top heights, but gives no box to enter a parameter. (See image) Any suggestions as to what I am missing here on how to be able to set the ramp slope? Tnx! B
  3. I am trying to create a window well wall at the terrain height using the instructions from: https://www.homedesignersoftware.com/support/article/KB-00862/creating-a-window-well-for-an-egress.html Everything works well, except when I limit the height of the three walls (via Slab Room Specification) I created to just above the terrain level I get what appears to be an artifact wall in front of the brick that rises up to the Level 1 zero level and isn't impacted by the Level 0 "Ceiling" setting for the window well "room". After trying several ways t
  4. David, The key point I had not yet learned about the software was there are 'defaults' for EACH floor. That is intuitive with a little further thought. Just had not got there yet. Deleting the slabs and entering the default solved my GIGO problem easily. Thank you for your quick response! Best regards, Bruce
  5. I have a structure that started entirely with a crawlspace, but in one area I need to change to add a small, full height basement room (using HDA Architectural 2017). I added the deeper foundation walls in Level 0 and a slab floor with no problem. When I try to create a stair starting from the new Level 0 reference slab to the first floor, the base elevation level that the stairs begin with is not the absolute level of the top of the slab, but somehow related/controls to the foundation defaults in my earlier configuration. After looking a good while for a way to base t
  6. Thank you for help with the log jam!!! Clearly the wall controls the roof. Bruce
  7. I am modeling the end of a house on a remodel job whose wall is part gable, part hip roof. See photo "Roof Current" to see what I am trying to get to. I have experimented with Gable/Roof lines tool, etc and I am stumped in HD Arch2017 on how to spec the roof so that the garage door wall gable does not go the full length of the front. Any suggestions as to how to approach this would be appreciated! Best regards, Bruce
  8. OK, figured it out. Definitely Auto Rebuild must be off/stay off. For the second roof, don't use the Build =>Roof command to spec roof material. Just use the spray can tool to add the different bit map on top of the other structure. Easy ... Thanks! Bruce
  9. Law, Thanks for the response. That is one of the permutations I had tried. I double checked that "AutoRebuild" was off and tried it again with the same results. Maybe I am missing something else? Maybe HD Architectural package doesn't allow this? An odd problem. Thanks! Bruce
  10. In HDA2017 I have constructed three separate buildings on terrain. One is currently in place and has a metal roof which is different from the other two planned buildings. I have tried selecting just a single structure and then adjust the roof materials to match the existing structure. However, when I do this, it also sets the other two unselected structures to the same roof material. The HDA 2017 Reference Manual doesn't appear to show any way (that I could see) to set different roof materials on separate structures. Am I missing something simple here or migh
  11. Solver, It was easy after doing it one time. Good start for the spring house. THANK YOU FOR YOUR GOOD ADVICE!!! Encouraging ... Bruce
  12. Solver, Very nice! That is exactly the effect I am looking for. Can you elaborate on the procedure? Best regards, Bruce PS: Thanks for the three links!
  13. I am experimenting with trying to place a pair 8" x 8" glass blocks in place of a single CMU in a wall. After a day of experimenting, I am missing a way to make anything that comes close to glass to mortar realistic. I have been attempting to do this with the Build Window. But can't get rid of the frame or control moving the glass in/out in the wall. This must be the wrong approach. I am missing some technique. Can anyone offer a different approach to this? Or possibly just a way to bit map over the CMU on the wall? Appreciate any comments! B
  14. Friends, I do appreciate the pointers. They were very helpful in getting the custom materials/texture process down. After stumbling though it one time, it is actually very easy to do. I can see the right off what I need to do up front to avoid the GIGO. Clearly any non-random cleaning/cloning of the image becomes very apparent when you see the wall at a narrow angle making any repetitive patterns pop right out. Also, the aggregate in this photo was a bit too large to look realistic when scaled to the size of the CMU. Ditto on the joint color and texture. So my next step is
  15. David, Thank you for your guidance. This is a skill that I would like to acquire. I will dig into the Reference. Best regards, Bruce