baitmkalacqua

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  1. Hi, You’re on the right track — road markings in this workflow can be a bit confusing at first, especially if you're hoping to draw them directly in a plan view. Here are a few practical ways to handle yellow hatching, white bay lines, etc.: 1. Use a single road-marking texture on a plane For things like cross-hatching or parking bay lines, the easiest method is to create a simple plane over the road surface and apply a material with an opacity map. White or yellow lines = white on the mask Transparent areas = black This keeps everything tidy and easy to edit. 2. Group multiple markings into one texture Instead of placing dozens of individual objects, pack all the markings (bays, hatch areas, arrows, etc.) into a single texture. This gives you precise control and avoids clutter in your scene. 3. Use decals only for unique symbols If your library has “road markings” decals, they’re great for arrows, disabled-bay icons, or text. For basic lines or grids, they get cumbersome — you’re right to avoid spamming the scene with them. 4. Work in plan view for alignment You can switch to top view (orthographic) to line everything up cleanly. Just toggle ortho mode → position your plane → scale the texture until the markings line up with your parking layout. If it helps, here’s a simple workflow guide I use: your link here (https://roadskymarking.com/) If you want, I can also show you how to set up the opacity map or share a template texture for parking bays. Hope this gets you on the “path of right”!