4ndrew

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Posts posted by 4ndrew

  1. 4 hours ago, y-g-m-n said:

    looks fine to me in my HD2024:

    View is Perspective Dollhouse using Physical based.

     

    Note look normal in Standard too

     

    I checked material file and it was fine other than DULL not checked.

     

    How do you have SUNLIGHT set?

     

    I played with that and noticed if I could change appearance by messing with LUX and angle.

    Lux had to increase by 1000 times though so it was around 100,000,000 which is crazy not normal number.

     

    ygmn_wainscottest.pdf 312.09 kB · 0 downloads

    Thanks again, but I'm not using 2024. I'll contact support.

    • Upvote 1
  2. 4 hours ago, y-g-m-n said:

    FYI: I noticed you use Wall Covering to apply tile.

     

    I would have installed the tile using custom back splash so you can get the proper thickness.

    OR made a new wall type for this tile portion and then use Pony wall where you want the tile.

     

    As you have it the tile has no thickness.

    I feel Wall covering meant for wall paper or you can use for paint if you want a 2 color or more wall.


    Thanks, but I need to troubleshoot the materials for now. This file is just a test.

  3. 20 minutes ago, y-g-m-n said:

    go to the specific tile material and edit it. I think on second tab is where you can set surface from Matte to shiny and other things to adjust how it looks in real world.

    Thanks - tried that. Here's what happens when I set Shininess to "Dull":
    image.thumb.png.3fac2f2bba6f487869698eae11093a6c.png

     

    So, it seems to have almost no effect. Maybe actually makes it shinier.

    Another angle, not what I'd typically describe as "dull":
     

    image.png

  4. I am having a hard time getting the Physically Based materials to look as expected.

    Here is a comparison of Standard and Physically based views of the same materials in a room with a single wide window providing light.

    The materials in Standard look much closer to the previews, and as expected.

    Even with some adjustments, I can't get the colors to look correct in Physically Based, as well as getting far too much reflectivity on something like floor tiles (applied as wainscot to test here):

     

    Standard:
    image.thumb.png.203787bcf7dff1dc2a813329fbb081f0.png

     

    Physically based:
    image.thumb.png.1a365f84ac25b8c1f5e740e6b9510950.png

     

    Any suggestions?

    Thanks

     

     

     

  5. I rotated the plan 180 degrees (and got a warning regarding automatic dimension lines. Not sure why rotating something would require them being turned off.

    Before & after images shows the floor hatch is missing.

    I assume this shouldn't happen, but is there an alternative way to rotate an entire plan?

    image.thumb.png.162f62b7c7936e80c304d9ffaf0383ff.pngimage.thumb.png.f833298e2fda28b3f52fbfc44d5e1f97.png

  6. 3 hours ago, DavidJPotter said:

    DJP

    Thanks David - actually, I need the ridge to be the same for both; I figured it out. Just need to manually enter and then lock the Ridge height, then manually enter pitch.

    It makes adjusting the ridge location kinda kludgy since it doesn't seem to understand what a ridge actually is (I'm sure Chief does) but it'll work.